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🧵 Why Every Game Studio is Pivoting to Live Service (And Why It's Failing)

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🧵 Why Every Game Studio is Pivoting to Live Service (And Why It's Failing)

🧵 Let’s talk about why every major studio is chasing live service games—and why 90% of them fail.

The Thread Summary

1/ The Promise

Publishers see live service as recurring revenue. No more one-time $60 purchases. Instead: battle passes, cosmetics, and ā€œengagement.ā€

2/ The Reality

Of the 15 major live service games launched in 2023:

  • 4 shut down within 6 months
  • 7 are on ā€œlife supportā€ with skeleton crews
  • Only 4 are genuinely successful

3/ The Fatal Flaw

Studios build live service games without asking: ā€œWhy would players keep coming back?ā€

Fortnite works because it’s constantly evolving. Most live service games just add skins and call it content.

4/ The Player Perspective

Gamers don’t want another live service commitment. They’re already playing Destiny, Fortnite, and Warzone.

There’s a finite amount of ā€œlive service energyā€ players have.

5/ What Actually Works

  • Single-player games with optional multiplayer (Elden Ring)
  • Genuinely innovative mechanics (Baldur’s Gate 3)
  • Respecting player time (Hi-Fi Rush)

6/ The Future

Smart studios are realizing: maybe players just want complete games.

Revolutionary concept, I know.


This thread is part of Rendered Perspective: Pulse, where we analyze breaking gaming industry news.

What do you think? Are you tired of live service games? Reply below or join our Discord discussion.

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